Total Exp: 1,355,000
Summary of required items
Summary of mobs
Order of operation
Quest : The Mark of Heroism
Quest : The Mark of Heroism
Oh, and kid, a word of advice: watch out whenever you're using any sort of ancient teleporting devices... There's always chance you could end up in a worse position than before. So whenever you're exploring, stay on your toes!
Quest : The Brewing Storm
Very well, prove your words by taking down 10 Stormbreakers.
Quest : The Brewing Storm
Quest : Storming the Castle
Quest : Storming the Castle
Lightening Field? The Grandmasters would never shield the entry to their Council Hall in such an offensive manner! This Keystone opens the mechanical locks of Inner Sanctum gates, but this unholy energy field you describe is another matter. Regarding this impediment, I do not know what advice I can give. Perhaps someone in your time who has studied such things can provide a solution.
Quest : Cool as Ice
I remember waking up in a different place...and a being of light spoke to me. It called itself ‘Subani' and offered me a chance to help stop the coming reign of terror. Subani told me that a mystic anchor was needed to bring a fabled lost continent back from the realm of Versal, a world which could not be helped, as the being was too powerful. The one condition was that I could never leave the continent. Ever. I agreed without hesitation.
Quest : Cool as Ice
So relax for the time being, you've certainly earned it. I have a feeling our adventures here are just getting started!